Industrial

LOOP

Extra Form
Country Korea
Year 2024
Award WINNER
Affiliation Sookmyung Women University
Designer Hyejeong Son, Youngsun Roh, Jungyeon Byeon, Yujin Hwang, Soeun Lee
English The use of digital devices such as smartphones consumes energy and generates carbon dioxide. Now, we need to reduce digital carbon footprint emissions not only in businesses but also in individual's lives. Loop focused on the fact that the most efficient energy an individual can gather is body energy. Loop harvests energy through three of people's favorite sports: running, hiking, and cycling. Core devices applied to each workout product allow you to gather energy, enjoy, and be motivated by the crew. The energy collected through exercise can be used in a wireless charging method through a loop station to earn rewards for collecting energy.
Native 스마트폰과 같은 디지털 기기의 사용으로 에너지가 소모되고, 이산화탄소가 발생하고 있습니다. 이제 기업뿐만 아니라 개인의 일상에서도 함께 디지털 탄소 발자국 배출을 줄일 방안이 필요합니다. 루프는 개인이 모을 수 있는 에너지 중 효율이 좋은 것은 신체 에너지라는 점에 집중했습니다. 루프는 사람들이 가장 즐겨하는 운동인 달리기, 하이킹, 사이클링의 세 가지 종목을 통해 에너지를 수확합니다. 각 운동 제품에 적용되는 코어 디바이스를 통해 에너지를 모으고, 크루들과 함께 즐기며 동기부여를 받을 수 있습니다. 운동을 통해 모은 에너지는 루프스테이션을 통해 무선충전 방식으로 활용하여 에너지를 모은 것에 대한 보상을 얻을 수 있습니다.
Positive Comments
Judging Comments Loop's innovative system, converting energy from sports like running, hiking, and cycling into power for digital devices, has been praised for its eco-friendly approach to reducing digital carbon footprints. Its combination of exercise with energy harvesting and rewards has been recognized for promoting sustainability and encouraging physical activity.
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